101 Responses to ‘Post Wave Economy’
I had a ‘vertical’ tasting of singles a week or two back. I chose a whiskey I knew I could get a good spread of ‘year-age’ on and one that I knew the majority of my entourage enjoyed. A year or so ago we had a tasting where, amongst other things, we sampled 12 y o Glenfiddich against a 12 y o The Glenlivet and The Glenlivet was miles and miles ahead, so I bought a 12, 15, 18, 21 and 25 year old The Glenlivet - a smidgen less than a $1000 worth of booze for the one sitting.
We did the tasting as we have done the previous years and came up with the result that the $600 25 year old whisky is not particularly or even noticeably better than the $220 21 y o, in fact the majority preferred the 21 year old. It was a H U G E disappointment to me as the organizer and the person who had spent all of my friends money on a spirit no one particularly liked! But it went further, the $120 18 yo was as good as the 21 y o.! The 15 wasn’t really in the race and regardless of how good the 12 y o was in a field of other 12 year olds, it did not rate at all in this group of runners.
I’m pretty sure this has nothing to do with the particular topic but … shit … that is nothing unusual for the Cheeseburger.
So if you are in a position to buy a $120 bottle of THE GOOD STUFF, buy an 18 year old The Glenlivet. It sounds pedestrian but do not mock the popular brands, they are popular because even their lowest common detonator IS GOOD.
30 Responses to ‘Off topic, but important information for whiskey drinkers.’
This is actually one of my favorite bits of the whole gig. I love sitting around with the marketing mavens thinking up new ways to get the media to run stories on my book instead of somebody else's. I love blocking out the dates for the tour and working my way through the schedule as it's presented to me. I love the merchandising. You gotta love the merch.
I'll post the tour dates as they become available. But for now it looks like there might be two trips to Melbourne and even the slim possibility of a couple of days in Perth.
I'll be interested to see what I can do with twitter and Facebook for this tour. Twitter in particular played a large part in helping me get the book written, what with my regular updates screaming about how many words I was going to write that day, and occasionally posting my fave line of the day. (None of which Sweet Jane liked. Go figure).
I'll be doing a talk at the Wheeler Center in Melbourne, and am thinking of structuring it a little like a lecture. Something about the use of social media in the creative process. As part of that I'll be going back through some of the threads we ran here, pulling out your comments and suggestions about stuff like how to travel across post-apocalyptic America, or what the ecology of the US might look like a couple of years after The Wave.
For now, I'm looking for an illustrator to knock up some greeting cards with scenes from the book and a single line of dialogue underneath. I want them done old-school, like they've been ripped straight from the pages of a Boy's Own Annual circa 1953. I reckon that will look fucking awesome.
52 Responses to ‘Gotta luv the merch.’
Firstly having played so much GTA IV, and having been impressed by Liberty City as such a dense and layered, almost Matrix-like creation, I was worried that Red Dead Redemption would have trouble re-creating the same rich gaming environment in what is effectively a wilderness. After all the space between the small frontier settlements occupies what looks like about 98 maybe 99% of the playable area in the game. I couldn't help but think back to earlier versions of Mechwarrior where you spent ages in transition across empty wastelands when moving from one action sequence to another.
Not a problem.
The wastelands in Redemption are incredibly rich both in their artistic realization and the gameplay possibilities. Even the ecology is fantastically detailed and complex and a major factor in gameplay not just every now and then when you stumble across a tripwire setting off a pre-programmed action sequence, but rather in every single moment you are out there. Nor is it just grizzly bears and rattlesnakes and packs of wild dogs you have to contend with, there are any number of two legged critters out there looking to do you harm. There are hunting challenges, treasure to find, and a seemingly infinite number of randomly generated side missions to distract you from the main narrative arc.
The other thing I was worried about was the combat. Because of the era in which the game is set there won't be any plasma cannons or grenade launchers. How could they possibly make the combat even fractionally as intense as a shooter like Modern Warfare? Well they can, and they've done it without trickery or bullshit. Even the smaller firefights in the lesser side missions are totally fucking intense in this game and there is an optional Fallout 3 style targeting system that is enormous fun to use, and occasionally very, very necessary.
I'm very much looking forward to playing this when I get my review disc in a couple of weeks.
And sorry Moko. I got a show bag too.